::PROJECTS::CURRENTCRISIS

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Current Crisis


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Current Crisis is a power grid construction and management simulator game made in Unity sponsored by Sandia National Laboratories, and a project I have worked on since January 2024 for my junior year of undergraduate study at Georgia Tech, continuing to this day.
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Current Crisis is a game focused on power grid management, where you take on the combined role of both a power utility company and transmission system operator. In this role, gameplay involves balancing the costs of running a power grid utility company and maintaining a high power system reliability, even in the case of extreme weather events such as hurricanes or extreme events such as wildfires caused by the inherent risk of power grid operations.
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As an Implementation Student Team lead on the project, I led a team of eleven developing an economic system in the game, where cities naturally grow in population over time and demand power from the player: if power demand is met, the player is rewarded profit based on the amount of electricity used, or punished with a city losing “happiness”, a resource which can end your game if low enough. The following semester I co-led a team of ten balancing the gameplay, including power rates, building construction costs, and maintenance costs to be as realistic as possible to real life situations, yet not too punishing to a player’s enjoyment.
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I am currently still involved in the project as a part-time gameplay programmer, contributing primarily to developing boilerplate for future systems.